The brief character endings are more or less throwaway, but dedicated MK fans might get a kick out of them. There's also the option of bicycle-kicking your way through Arcade, complete with the classically-stacked tower of conquest. These are irritatingly un-skippable and plagued with terrible voice-acting, but they're interesting enough to spur you through the two-to-three hours required. Once you've pledged your allegiance, you fight through seven or eight character-specific chapters with cut-scenes in-between. The window of opportunity for throws to connect is frustratingly unforgiving, often having no effect on a reeling opponent well within range.īefore commencing Story Mode, you're given the choice of the Mortal Kombat or DC side. Characterisation is good, as the likes of Scorpion and The Joker behave in a way that complements one other's brand of malevolence. In a typical DC twist, neither villain is actually destroyed, and instead they merge to become Jeff Goldblum - sorry, Dark Khan.Īs the universes slowly cross over, the various combatants on either side suffer from fits of rage, attacking everyone they encounter - even former friends! Everyone's power also fluctuates wildly, explaining away Liu Kang's sudden ability to fight Superman and so on. At the same time on Earth, Superman defeats super-villain Darkseid by blasting him with his heat vision as he tries to teleport away. The Story Mode opens as Raiden defeats Shao Kahn and sends him hurtling through a portal. DC doesn't have what it takes to dethrone Marvel vs. But the most obvious touchstone for MK vs. beat-'em-up crossover.Ĭrossovers sometimes work (Namco x Capcom, for instance), and the inclusion of Solid Snake and Sonic in Super Smash Bros. Everything seemed to go downhill for the world's most visceral fighting series when it hit the third dimension after the release of Ultimate Mortal Kombat 3: Mortal Kombat 4 was a letdown, Deadly Alliance and Deception failed to make up for it, Armageddon was ill-conceived and the less said about the likes of Mortal Kombat: Special Forces the better.īut what was it about the early games that made Mortal Kombat so endearing? Was it gameplay that offered a viable alternative to the likes of Street Fighter II? Or was it the thrill of Sub-Zero's spine-ripping fatality, performed with the help of a tips section? No one seems to remember exactly, but with the series now languishing behind the likes of Soul Calibur and Virtua Fighter, Midway is hoping Superman, Batman and friends can rescue it from the brink in this comics vs.
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December 2022
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